AIWeavioUniversal Bot Builder
Documentation

Getting Started

Welcome to AIWeavio. This guide will walk you from installation to your first running automation.

AIWeavio is a Windows desktop program for building game and window automation with a visual node graph. You wire nodes together like a flowchart, press Start, and the program plays through the graph — moving the mouse, sending keys, reading images from the game window, running trained models, and so on. You don't write code — everything is done by picking nodes from a search menu and connecting them.

Core data types in the graph

  • Exec — the white arrow, execution flow.
  • Bool — yes / no.
  • Int — whole number.
  • Float — decimal number.
  • String — text.
  • Window — a specific game window.
  • WindowList — a list of windows.
  • Vec2 — a 2D point (X, Y).
  • Image — a picture reference.
  • DetectionResult — a set of found objects from a classic (OpenCV) detection node.
  • ModelResult — a set of found objects from a trained model.
  • Any — accepts any value; used for variables where the type is decided at runtime.

How a scenario runs

  • Open or create a scenario (a scenario is one graph, saved as a file).
  • Add nodes from the search menu (press Tab in the graph).
  • Connect the pins: white arrow pins are the execution flow, coloured pins carry values.
  • Adjust the values in the inspector on the right.
  • Press Start in the top bar.
  • The debug panel at the bottom shows what's running and any errors.

Free tier limits

  • Up to 5 scenarios open at once.
  • Up to 100 nodes in a single scenario.
  • Only one game window in a scenario.
  • Locked nodes still show in the search menu with a PRO badge — clicking one opens an upgrade prompt instead of adding it.
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