Several game windows in one scenario
This is not the same thing as MultiBox, and the two are easy to confuse. MultiBox launches several copies of a program. This is about one scenario working with several already-open windows and switching between them.
On the free tier a scenario may target only one game window. PRO lifts that limit: you can have as many windows as you like, and every action — a click, an image search, a recognition step — can be aimed at a specific window.
How it works
- Add several window-picker blocks — one per game window.
- Combine them into a list of windows.
- The next-window block walks that list in a loop and reports which one you are on and whether a new lap has started.
- A separate block forces a chosen window to the front when an action needs the active window.
- Every mouse, image-search, neural-network and text-recognition block accepts a window as an input — so it acts on that window specifically.
In parallel or in turn
- In turn: one scenario walks the windows in a loop — simpler and more predictable, so start here.
- In parallel: the parallel block creates genuinely simultaneous branches, each with its own window.
- Branches can be paused and released by name so they do not get in each other's way.
- Variables are shared across branches — if two branches write to the same variable, the order is not guaranteed. Give branches separate variable names, or use a rate limiter.