Audio nodes
React to in-game sounds without touching the graphics side.
Audio Peak Detected
Fires when the system sound level in a chosen frequency band goes above a threshold.
In: Band Low Hz:Int, Band High Hz:Int, Threshold dB:Float, Cooldown ms:Int
Out: exec Fired, Level dB:Float
Useful for reacting to in-game sounds (footsteps, whistles, alarms) without touching the graphics side.
Audio Peak Detected(low 300, high 800, -20 dB) → alert.