Memory Viewer (Pro)
Reads numbers directly out of a running game's memory. Powerful when image-based detection is too slow or unreliable.
Sub-tools
- Scanner — attach to a process and look for a value with "27 now, 32 now" filters until only a couple of addresses survive.
- Pointer Scanner — find a stable path to an address from a module, so a saved address survives game restarts.
- Structure Viewer — if the address is the start of an object, paints the surrounding memory as fields (HP, max HP, pointer to name, etc.).
- Hex View — raw byte view of a memory region.
- Find Writers — watch which piece of the game's own code writes into a specific address, to follow a value back to its source.
- Workbench — save all of that: the attached process, the collected addresses, the discovered pointer paths, the annotated structure. You can share a workbench file with someone else who is looking at the same game.
Once you've found an address, Memory Viewer offers "Use in scenario" which drops the matching Memory nodes into the currently open graph, wired to that address. How AIWeavio reads memory is controlled by the Memory tab in Settings.