AIWeavioAUTOMATION PLATFORM

Utility nodes

Constants, arithmetic, booleans, strings, vectors and window helpers.

Number

util.numberpure

Float constant.

In: Value:Float

Out: Out:Float

Number(0.8) → Threshold.

Integer

util.integerpure

Int constant.

In: Value:Int

Out: Out:Int

Integer(3) → Count.

Boolean

util.booleanpure

Bool constant.

In: Value:Bool

Out: Out:Bool

Boolean(true) → Reset.

Text

util.textpure

String constant.

In: Value:String

Out: Out:String

Text("hello") → Keyboard Type Text.Text.

Add

math.addpure

A + B.

In: A:Float, B:Float

Out: Result:Float

Add(X, 10).

Subtract

math.subtractpure

A − B.

In: A, B

Out: Result

Subtract(PosX, 5).

Multiply

math.multiplypure

A × B.

In: A, B

Out: Result

Multiply(score, 2).

Divide

math.dividepure

A ÷ B, returns 0 if B=0.

In: A, B

Out: Result

Divide(width, 2).

Min

math.minpure

The smaller of A and B.

In: A, B

Out: Result

Min(hp, cap).

Max

math.maxpure

The larger of A and B.

In: A, B

Out: Result

Max(hp, 0).

Abs

math.abspure

Absolute value.

In: Value

Out: Result

Abs(delta).

Modulo

math.modulopure

A modulo B.

In: A, B

Out: Result

Modulo(index, 4).

Clamp

math.clamppure

Clamps Value between Min and Max.

In: Value, Min, Max

Out: Result

Clamp(confidence, 0, 1).

Random Float

math.random_floatpure

Random float in [Min, Max].

In: Min:Float, Max:Float

Out: Result:Float

Random Float(0.1, 0.5) → Wait.Seconds.

Random Int

math.random_intpure

Random int in [Min, Max].

In: Min:Int, Max:Int

Out: Result:Int

Random Int(100, 300) → Delay.ms.

All Bool

bool.andpure

True if every bool input is true.

In: A:Bool, B:Bool, additional bool inputs

Out: True:Bool, False:Bool

Found AND Is Window Active → If.

Any Bool

bool.orpure

True if at least one bool input is true.

In: A, B, additional bool inputs

Out: True, False

ButtonFound OR DialogFound → If.

Not

bool.notpure

Boolean NOT.

In: Value:Bool

Out: Result:Bool

Not(Found) → If.

Concat Text

string.concatpure

Concatenates two strings.

In: A:String, B:String

Out: Result:String

Concat("HP:", hp).

Text Contains

string.containspure

Checks whether Text contains Query.

In: Text:String, Query:String

Out: Result:Bool

Contains(response, "ok").

Text Equals

string.equalspure

Compares two strings.

In: A:String, B:String

Out: Result:Bool

Equals(status, "ready").

Make Vec2

vec2.makepure

Builds a Vec2 from X and Y.

In: X:Float, Y:Float

Out: Result:Vec2

Make Vec2(100, 200) → Mouse Pos.

Add Vec2

vec2.addpure

A + B for coordinates.

In: A:Vec2, B:Vec2

Out: Result:Vec2

targetPos + offset.

Subtract Vec2

vec2.subtractpure

A − B for coordinates.

In: A, B

Out: Result

objectPos − center.

Vec2 Distance

vec2.distancepure

Distance between two points.

In: A:Vec2, B:Vec2

Out: Result:Float

Distance(player, target).

Vec2 Distance Less Than

vec2.distance_lesspure

Checks whether A and B are closer than Max Distance.

In: A, B, Max Distance:Float

Out: Result:Bool, Distance:Float

If target closer than 100.

In Range

number.in_rangepure

Checks if Value is between Min and Max.

In: Value:Float, Min:Float, Max:Float

Out: Result:Bool

Confidence in range 0.8..1.0.

String Match

string.matchpure

Matches via contains / equals / starts / ends.

In: Text:String, Query:String, Mode:String

Out: Result:Bool

Mode=starts, Text="error:42", Query="error".

Regex Extract

string.regexpure

Pull matches out of a string with a regex pattern.

In: Text:String, Pattern:String, Group:Int

Out: Match:String, Found:Bool

Regex Extract(response, "id:(\\d+)", 1).

Text To Number

string.to_numberpure

Parses a number out of text.

In: Text:String

Out: Value:Float, Ok:Bool

Text To Number("42") → Value=42.

OCR Text Match

text.fuzzy_matchpure

Compares text with typo tolerance. Target can list options separated by commas.

In: Text:String, Target:String, Tolerance:Float

Out: Match:Bool, Best Target:String, Score:Float

OCR Text Match(read, "hello,good morning,hi").

OCR Number Match

text.ocr_number_matchpure

Takes a number out of recognised text and compares it with a value.

In: Text:String, Operator:String, Value:Float

Out: Match:Bool, Number:Float

OCR Number Match("HP: 42", <, 50) → Match=true.

JSON Get

json.getpure

Pull a field out of a JSON blob (used with HTTP responses).

In: Json:String, Path:String

Out: Value:String, Found:Bool

JSON Get(response, "data.id").

Random Point In Rect

vec2.random_in_rectpure

A random point inside a rectangle.

In: Rect X/Y/W/H:Int

Out: Point:Vec2

Random Point In Rect → Mouse Move Smooth for humanised clicks.

Timer

time.timerexec

A named timer with start / stop / reset.

In: Name:String, Action:String

Out: Elapsed:Float

Timer(fight, start) → later Timer(fight, read).

Runtime Time

time.nowpure

Seconds since the runtime started.

In:

Out: Seconds:Float

Runtime Time → Log / Compare.

Elapsed Time

time.elapsedexec

Loop-friendly timer with Continue / Elapsed outputs.

In: Duration Seconds:Float, Reset:Bool

Out: Elapsed:Bool, Seconds:Float, Elapsed ms:Float (and exec Continue / Elapsed)

In a loop, send Continue back into the loop and Elapsed out to the next stage.

Image Detection → If True → Delay → Elapsed Time; Continue → Image Detection, Elapsed → Break / next stage.

Window Size

window.sizepure

Returns the client size of the window.

In: Window:HWND

Out: Size:Vec2, Width:Int, Height:Int

Window Size → Make center point.

Is Window Active

window.is_activepure

Checks whether the GameWindow is foreground.

In: Window:HWND

Out: Active:Bool

Is Window Active → If.

Ensure Window Active

window.ensure_activeexec

Brings the GameWindow to the foreground.

In: Window:HWND

Out: Success:Bool

Ensure Window Active → Mouse Event.

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